Patch Notes

Patch Notes
19.08.2015

V 1.2.0
 * Fixed problems in the pathfinding.
 * Mansions are now well displayed in the "taxes" filters.
 * In the mission “XXVI Elsing”, the access button to the world map is now disabled.
 * The new decorations are now visible in the filters.
 * Added keyboard shortcuts:
 * Esc. : Exits the current action
 * 1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9: Opens the various building categories
 * Added language option in game.

24.07.2015

V 1.1.0
 * You can now trade in sandbox mode. This modification does NOT affect previous saves.
 * You can now use the cheat console by pressing F7 (there’s a dozen things to try in there).
 * Integration of the introduction of the game.
 * Correction of the production of the ranch, which passes from 20 to 30 days.
 * An all new set of decorations to make your cities look even better.
 * Several corrections in the UI.
 * Correction of the animations of the Washhouse.
 * Taxes no longer affect happiness if there is no Town Hall in your city.

20.07.2015

V 1.0.9
 * Overall stability improved.
 * On laptops with an integrated GPU and a Nvidia dedicated GPU, the game now automatically launch on the dedicated one.
 * Addition of Happiness information on the top bar.
 * The icon of the game is now properly displayed

16.07.2015

V 1.0.8


 * The game no longer crashes when assigning a representative to a commercial road.
 * The happiness system is back!
 * Some corrections in German.
 * Some corrections on various animations.
 * Buildings are now placed once you release your click (and not when you press it).
 * A bit of balancing.

A few things about the Happiness system: (Beware when loading a city, the happiness takes effect on every save you may have. )
 * When your citizens become unhappy, they start a riot.
 * Rioters (also called rebels) destroy every building on their way to your Town Hall, and then destroy your Town Hall.
 * By doing that, they gain a bonus in happiness for the next 6 months, and if you do not mismanage your city, a new riot should not be happening.
 * If you have no Town Hall, they will try to destroy all your aristocrats’ infrastructure.
 * There are no riots in the easy difficulty.
 * There are no riots until your population reach a certain level.

Things your citizens consider for their happiness:
 * Taxes
 * Salary
 * Food variety
 * Alcohol variety
 * Unemployment
 * Discrepancy between the levels of your houses

What’s next for Lethis – Path of Progress?


 * Adding clues on the UI regarding the actual level of happiness in your city
 * A new set of Decorations
 * Trade in sandbox (yes, finally)

09.07.2015

V 1.0.7

Fixes:
 * Fixing various problems with the inventories.
 * Objectives on chapter XIII are now properly displayed.
 * You can now build Artist's Workshop on chapter XVI.

NOTE: If you have a previous save on mission 16, you will not be able to place the building. However, here’s a way to manually modify your save to allow it.

Go to Steam\SteamApps\common\Lethis - Path of Progress\Save and open the proper xml file with a text editor (notepad++ is a good idea). Suppress the line  you can find in between the  tags.
 * The game no longer crashes when two messages pop-up at the same time.
 * Store walkers & carriers are now displayed on the distribution filter.
 * Correction of subsprites on the Inventor's Workshop.
 * The ghost themes are now only played when ghosts invade the city.
 * Blast Furnaces are now available in chapter VII.
 * The prices of resources for trade in the tutorial are now correct.
 * Correction of various assertion fault crashes.
 * You can no longer build every building on mineral veins after a mine is destroyed.
 * Filters are now reset when loading a new game.
 * The game no longer crashes when detecting input on load.
 * The resources labels are now available on all windows.
 * Correction of a visual bug with pipelines on camera rotation.

Balance:
 * The delay for the level up & down of the houses passes from 10 to 15 days.
 * Fewer migrants arrive every season in your city.
 * All houses & mansions need more allure overall to level up (every difficulty).
 * Inventories are no longer emptied when houses level down.
 * Overall bigger inventories for houses & mansions.
 * Shop & Emporium now store more goods.
 * Houses now need to be visited every 7 months by service walkers instead of 6 (on normal difficulty).
 * Mansions now need to be visited every 5 months by service walkers instead of 4 (on normal difficulty).

06.07.2015

V 1.0.6
 * Better difficulty management (the game now remember the last difficulty you chose).
 * Patrons no longer lower the exports prices.
 * You can no longer build all the monuments in the monument missions of the campaign.
 * Granary no longer collapses every 3 months on mission 10.
 * Balancing on easy difficulty (spoiler: it’s easier).
 * Options menu ratio corrected
 * Random crashes fixed.
 * Overall stability of the game improved.

03.07.2015

V 1.0.5


 * You are now able to reduce the quality of the transparency.
 * Achievement Tree Hugger correct.
 * Tax stats menu now display the correct information.
 * Fae’s hunters are now spawned correctly every month.
 * Corrections on the worldmap (and fix of several crashes).
 * The usual corrections in the 3 languages.
 * Building a service while having the service filter activated no longer hide the probability path.
 * Others overly complicated things regarding the filters correcting.
 * Correction of the animations of the Sand Mine.
 * In sandbox mode, the politic UI no longer show an inexistent Emperor.
 * A cool tune now plays when you win a mission.
 * Some others random crashes have been corrected.

02.07.2015

V 1.0.4

Balance:
 * Buildings collapse less often in Normal & Easy.
 * Food consumption decreased for the workers houses.

Fixes:
 * Resources on Monuments are now properly displayed when inactive.
 * You can now pay tributes in the stats menu.
 * Better management of workers priorities.
 * The Botanic Gardens bonus is now properly displayed.
 * Finishing a mission now send you back to the mission list (tutorial or campaign).
 * Better management of buildings collapsing on events.
 * Filters menu no longer stay open after clicking the eye icon.
 * Some corrections on the Emperor requests.
 * The game no longer crashes when a house collapse while leveling down.
 * The game no longer crashes when two events happen the same day.
 * There is no longer an empty progress bar for the Automaton Factory.
 * Better management of information messages (pop-up).
 * The game now warns you when you block the access for the migrants.
 * Several corrections in the 3 languages.

30.06.2015

V 1.0.3


 * Version number now appears on the menu
 * Many more corrections in English, French & German.
 * Objectives for chapter I & II of the campaign are now easier.
 * Difficulty of the hard mode is now really hard (and not super easy as it was).
 * Correction of many trade related crashes.
 * Several other crashes resolved.
 * Correction of several memory leaks.
 * Balloon offset corrected when it enters the trade center.
 * Fixed some display problems when rotating buildings too much.
 * Import & Export now stop when the trade center is deactivated.
 * Resolution management improved.
 * Windowed mode management improved.
 * Mansions no longer play two different sounds at the same time on click.
 * Trade Center scroll bar now works properly.
 * Missions now properly unlock regardless of the difficulty chosen.
 * You can no longer trade with yourself in chapter IV.
 * You can no longer build Fishery on bridges.
 * Monuments appeal is corrected
 * The game now display the message of a successful request when you pay it the first time it pops up.
 * You now directly enter the sandbox, without going through the story menu.
 * There are now several information messages that pop up when:
 * You build a production building when you already lack workers.
 * Unemployment is too high.
 * You lack too many workers.
 * You build a tax post without a Town Hall built.
 * At the end of a season, you have tax posts in your city but no Town Hall to collect the money.

28.06.2015

V 1.0.2


 * Some English & German corrections.
 * Font size for the Victory screen is now bigger.
 * Statistics for Trade are now longer reversed.
 * Monuments now keep their appeal bonus when you load a saved game.
 * Difficulty is properly saved, and correct prices are displayed.
 * Pre-patch saved game will now get the difficulty you set in the menu before loading them.
 * Steam now properly install the Visual 2012 Redistributable x86 at the first launch of the game.
 * Achievements The Silk Road, Cheers!, Tabula Rasa and Master Architect can now be unlocked.
 * Added a background image on the menu.
 * Clicking on ruins now gives information on the building that collapsed.
 * Steam Condenser now keeps producing steam when you connect more than 10 extractors.
 * The too little tutorial’s arrow is replaced with a more visible “Next” button
 * You can activate or deactivate the V-synch through the options.
 * Fix the crashes on chapter IV & VI when the Emperor sends Iron and when ghosts invade the city.
 * The terrain bug is annihilated!!! (You will no longer stare at the stars in the background)

27.06.2015

V 1.0.1


 * The game is now locked at 60 FPS.
 * Text font is now bigger
 * Some untranslated texts are now translated.
 * Various English Corrections.
 * Automatons on monuments now display properly.
 * The last tutorial image is now properly displayed.
 * Clicking on road no longer plays a nature sound.
 * You can now import garments in chapter XVI.
 * Tributes are now properly saved.
 * Overall stability improved (less crashes)
 * Added a warning concerning the Intel integrated graphic cards on the loading screen
 * Missing sandbox maps added. There are now 5 sandbox maps (size 200*200 and 300*300)