Walkers

Walkers
The walkers are certain employees in your city. They're the one roaming around, either providing services to your residents, either carrying Resources.

It's possible to click on them to have their opinion of your city, or their personal thoughts.

Walkers will walk a certain amount of blocks before heading back to their building. Whenever they reach an opportunity to turn, they will make a random choice. Which block they spawn on is randomly chose from the blocks adjacent to their building. They will then randomly chose a direction to walk. Walkers apply their effects to any building they walk past. A walker will always take the fastest path back to their building, but will pick a random path when they're patrolling, thereby making it possible to have walker waste their moves walking in a circle, if the road allows. Because of this it's best to give walkers only one path to walk.

You can control the path a walker takes by placing roadblocks (over one block of road) in the direction you don't want it to go. Upon encountering a roadblock, a walker will then turn back (if the roadblock in on it's path) or don't take the turn (if the roadblock is on a branching path). Roadblocks affect all walkers but are ignored by carriers so they just don't affect how your industry works.

Here's a list of every walker, and their corresponding range:
 * Actor 40
 * Bath-Bot 29
 * Carrier unlimited
 * Coffee-Bot 29
 * Delivery-Bot
 * Exorcist Employees 39
 * Fae Hunter unlimited
 * Herbalist Employees 39
 * Mechanic 46
 * Newspaper Deliverer 39
 * Suppliers
 * Taxman 39
 * Vendor 40
 * Washer 40
 * Water Supplier 32